Legacy of Brutality
The Golden Bastard of Daha
STR 11, CON 14, DEX 13, INT 16, WIS 12, CHA 18
FORT +15, REF +18, WILL +19, INIT +3, SPD 6
AC 18, HP 46, ALIGN G
FEATS: Street Urchin (background): +1 intimidate/streetwise, Dark Fury: +1 Dmg Necrotic & Psychic powers, Trained Diplomacy:, Improved Misty Step: +2 teleport squares, Jack of All Trades: +2 all untrained skills, Ritual Caster
TRAINED SKILLS: Arcana +10, Diplomacy +11, History +10, Intimidate +12, Streetwise +12POWERS:
- At-Will: Eldritch Blast, Eyebite, Hellish Rebuke
- Encounter: Witchfire, Otherwind Stride
- Daily: Curse of the Dark Dream
- Utility: Shadow Veil
RITUALS: Tenser’s floating disc, Silence, Endure elements, Animal messengerRACIAL/CLASS/PACT FEATURES:
- Warlock’s Curse: Once per turn as a minor action you can place a Warlock’s curse on the enemy nearest to you that you can see. You deal extra damage to a cursed enemy (lvl. 1st-10th 1d6/11th-20th 2d6 21st-30th 3d6). You can place the curse on multiple targets, each requires a minor action. The curse remains in effect until the end of the encounter or the cursed enemy drops to 0 hp or fewer.
- Misty Step: When an enemy under your Warlock’s Curse hits 0hp or lower you may teleport 5 (3 + 2 improved M.S. feat) squares.
- Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls.
- Shadow Walk: On your turn if you move at least 3 squares away from where you started you gain concealment until the end of your next turn.
A youth of indeterminate age, the young man has been raised by Sir Trousdale of Lorchester and his assorted companions. Named by his benefactor for his bright eyes, innocent confidence and restless spirit, the boy is almost omnipresent in the Dale. Rumors as to The Finch’s origins are many. Stories run from the good Sir purchasing him away from a life of prostitution to him being a bastard grandchild of the brave knight.
The Boy has grown up amongst all manner of adventurers, villans and heroes. He has made an unsuspecting teacher of each and has absorbed more from his encounters than many of the entitled squires that have come and gone during his odd childhood.
The Finch’s life and mystery expanded tenfold when he fell under the gaze of an ancient, decrepit sorcerer known as Dontrell the Morose. Despite being daily incoherent with drink, dementia and despair the disintegrating conjurer could not help but become infatuated with the enigmatic sprite. The old man’s life force seemed to be startled into a brief renaissance and he spent his last days in the waking world mentoring the young Finch. Dontrell recognized a fierce, dormant power in the boy and bestowed as much experience and battle magic upon the child as his wine tattered memory could resurrect.
The Finch is loved by landlords, barmen and barmaids, the poor and the courtly alike. He is never short of companionship or copper and hasn’t gone hungry since his earliest years. All his needs are met and life seems to be rosy for the boy yet small signals of trouble have dotted his time spent in the community. Strangers’ purses and trinkets often go missing in his vicinity and childish squabbles have often resulted in injury to his peers but the honey colored child’s eyes and radiant aura seem to deflect all suspicion and quick, sincere apologies erase hard feelings.
He has spent his youth with battle training as play and bloody tales of combat as nursery rhymes. He has traveled with Sir Trousdale as a page since he became old enough to march and has experienced the fear and stench of war firsthand. He charmed an old man into cultivating a deep power within his spirit. His countenance remains angelic despite what he’s seen yet he appears steeled for and accepting of a uncertain, violent future.
What was once an open secret has been revealed: the Finch is in fact the son of King Caradoc, making him the prince of the realm. Due to his uncertain parentage the commoners have taken to calling him the Golden Bastard of Daha.